Update 0.7.1 Refines Physics, Rendering, and Stability
Assetto Corsa Evo has received Update 0.7.1, a technical patch focused on refining the simulation's physics, rendering, and overall stability. This update addresses several key areas of the experience, providing essential fixes to visual fidelity, handling, and user interface consistency.
Rendering and Visual Refinements
To improve visual accuracy and performance, Update 0.7.1 introduces several optimizations to the rendering pipeline. These changes aim to ensure that environmental effects and reflections behave correctly under various driving conditions.
- Optimized mirror and cubemap passes for improved performance.
- Fix for mirror flickering when using the dynamic mode.
- Improved smoke visibility for netcars and corrected smoke production during low wetness levels.
- Resolved an issue where wet tire textures would not display despite rain tires being equipped at the start of a session.
Physics and Handling Adjustments
The physics engine has received targeted refinements to ensure mechanical accuracy and better feedback for the driver, particularly regarding vehicle setup and damage modeling.
- Porsche GT2 Clubsport: Adjusted the caster to ensure the setup UI displays the correct values.
- Fixed steering limits when vehicle damage is present.
- Resolution of issues regarding parts oscillations.
Stability, Audio, and UI Improvements
Beyond visual and physical changes, the update includes several fixes to improve the stability of race weekends and the reliability of the user interface.
- Fix for a crash occurring when starting a session during a race weekend.
- Correction of the car audio rev limiter.
- Fix for the pit menu appearing twice during special events.
- Resolved an issue where packaged .kspkg mod cars were not appearing in the game.
Players can access Update 0.7.1 immediately to experience these stability and fidelity improvements.